Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Sunday, September 6, 2015

HTML5 Phaser Game Framework

The Visalia GDG and COS SETA is sponsoring a friday game programming meetup/workshop using all free resources.
Phaser Logo
For this we will use the following:
1. Github.com to store and share our code.
2. Cloud9 online IDE. Can sign in with github and it should work in the computer lab.
3. Intel XDK for an offline IDE that can compile to any mobile device as well as HTML5.
4. Phaser 2D game programming framework.
5. Google search for help!

Friday #1 *****************************

Friday #2 *****************************
  • Basic Phaser Code
  • Upgrade this game together: iThrowRock
    Starter Template: https://github.com/johnRedden/Rocks
  • Continue 1942 Game (How to make groups.)
  • Socialize a bit more this time!

Friday #3 *****************************
  • Sprite groups and p2 collision groups.
  • Upgrade this game together iThrowRock:
    Starter Template: https://github.com/johnRedden/RocksVer2 
  • Modify the game and share results.

Friday #4 *****************************
  • Basic game from scratch. Balloon popping!
    Starter Template: https://github.com/johnRedden/balloonpopV1
  • Going from zero to something today!
Friday #5 *****************************
  • Game States (Air Hockey)
    Starter Template: https://github.com/johnRedden/AirHockey
  • APK files for Android
  • Certificates signed by the President.
I had fun... thank you everyone!

List of really good resources updated as we progress:


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Thursday, December 30, 2010

Math != Calculating

This is an interesting talk:



Math >> Calculating

1. Pose the right questions.
2. Real world problem --> math formulation
3. Computation
4. Math formulation --> real world problem and verification

Maybe not spend so much time on step 3?  Use computer programming to nail down understanding!  These are very interesting ideas.

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